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zee great undergroup empire


Wednesday September 27th, 2006

I gave a talk on sprec and ZoIP to the Toronto Asterisk Users Group using the Lawrence Lessig style after being inspired by Dave Gray and Dick Hardt. You can snag a copy of it here if you like: Download. It was well recieved. I'll likely polish it up and present it at Astricon next month.


Sunday September 17th, 2006

Version 0.2.1 has been released. I discovered that Zork isn't abandonware -- Activision owns all the copywrites, so I've removed it from the distribution.


Tuesday September 5th, 2006

The long-delayed ZoIP 0.2.0 has been released. It's quite a bit larger, as I've bundled a Sphinx2 language model to make installation more straight forward. Please direct comments, patches, and such to simon-zoip at uc dot org


Sunday July 16th, 2006

Rodney Degracia has set up a support forum to help anyone trying to set up ZoIP on their own system.


Tuesday June 13th, 2006

A few enhancements:

  • Sentences are no longer broken up into 60 character chunks, so speaking should be more fluid
  • What the computer thinks you said is now echoed back to you
  • You can now skip over segments of talking by pressing #

Friday June 9th, 2006

The demo server is up running the 0.2 beta! There are many ways to call in, see the demo page for access numbers and a brief introduction to gameplay.


Tuesday June 6th, 2006

Oh look at that, I've been linked to by boingboing, makezine, and digg. Now I feel bad that I don't have the demo online yet. Send an email to simon-zoip@uc.org, and I'll email you when it's up.


Monday March 13th, 2006

I had a couple of donations from the community over the last few months. First, voices from cepstral.com? -- they're much easier to understand than Festival's, and the second is a server with inbound lines! So, over the next few weeks I'll be putting a public beta online for you to call in to.

I'm also going to rename the project to 'zoip', since the ideas I'm working on aren't really asterisk specific.

-- simon


Sunday October 9th, 2005

Over Thanksgiving(.ca), I've had the time to do some further research into Sphinx/Asterisk integration. I came across Josh's example earlier today, which uses the Speech::Recognizer::SPX perl module. SPX is a perl wrapper for the sphinx2 continuous speech recognition engine C API, and I was able to get Josh's examples running with my own small cardinal directions dictionary and Asterisk within a couple of hours.

My family likely thinks I've gone a bit crazy, as I pace around the house with a cordless phone yelling "north!" "north!".

I'll likely integrate the results into ZoIP tomorrow, and bundle it up as 0.2

-- simon


Sunday August 7th, 2005

I was tinkering with Asterisk and the Festival text-to-speech engine, and wrote some short Asterisk::AGI scripts to read back live weather reports. After that, I thought I needed something more interactive to work with...

Then I had a flashback to 1996, first year university, standing in the C & O club at the University of Waterloo, where someone had just pulled out their US Robotics Palm Pilot and started up Zork. A couple of hours later, after a quick trip to the campus computer store, I was playing Zork in the palm of my hand!

Now Zork is back! Listen as the eerie voice of Festival takes you into the Underground Empire, and marvel as you explore this world with your dial pad, unlocking the secrets within! What will Asterisk bring us next? The future is open!

Note that some more commands need to be implemented before you can actually -enter- the underground empire. For now you can just futz around on the surface. See $dtmf_translation in Asterisk/Games/Zork/ZIO_Asterisk.pm for number-to-phrase translations.

-- simon


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